Game Controls

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Controls are important to understand when playing any game, although these are the default keys players will be able to change them to fit their preferences.

Movement[edit | edit source]

Keyboard Controls.png
  • W - Move Forward
  • S - Move Backward
  • D - Move right
  • A - Move Left
  • Space - Jump
  • Left Ctrl - Crouch
  • Shift - Run
  • Tab - Open watch, view in-game time and other features


Player Actions[edit | edit source]

  • 1,2,3, 4, 5, 6, 7, 8 - Quick HUD selection
  • I - Inventory
  • Left Click - Select an object
  • V - Toggle in-game voice chat
  • E - Use (open chests, loot stuff, skin animals; action key)
  • C - Toggle Crafting Window

Combat[edit | edit source]

  • F - Kick
  • R - Reload
  • Mouse Layout:
  • Left Click - Primary Attack
  • Right Click - Parry / Block
  • Scroll Up - Thrust attack
  • Scroll Down - Overhead attack

Menu Keys[edit | edit source]

  • Esc - Open in-game menu

Boats[edit | edit source]

The boat works similarly to how players are controlled via WASD keys and the mouse. This makes it intuitive and easy for players to catch on without difficulties or frustration. Using E players can board a boat, or exit it (either walking or swimming depending on terrain).

Depending on the type of boat, players may have the ability to craft items while riding this vehicle. Players are not be able to craft on a one person boat. If it is two or more, with only one player needed to steer it, then the players can access the crafting UI and build items from there. Boats can be damaged from fire, incendiary arrows, explosives and simply ranged weaponry. Once it reaches 0 health, the boat sinks, any occupants on board will likely die.

Glider[edit | edit source]

Players are able to choose to ride the glider by hitting the same key they use to get on boats, the same goes for exiting. If you inflict damage with a ranged weapon like an arrow, collision, or something of that sort; the glider start may start tail spinning and crash towards the ground, killing the occupants inside the glider and trapping them if they don’t exit in time, so they can’t escape from it.